I build spaces
that teach.

Blockouts first, decoration last. I care about sightlines, pacing and the moment a player realises the room was telling them something.

Top view / blockoutGrid 1m

Selected work

About

I design levels. Most of the work is boring in a way I like: measuring sightlines, walking a route forty times, cutting a corridor because it makes the next room land better.

I build in Unreal Engine, starting from a greybox and staying there until the space works without art. The projects here are personal; studio work stays under NDA.

Role
Level designer
Engine
Unreal Engine
Showing
Personal projects only
Available
For freelance and full time

Got a space that needs solving?

Send the brief, the engine, and a deadline.