I build spaces
that teach.
Blockouts first, decoration last. I care about sightlines, pacing and the moment a player realises the room was telling them something.
Top view / blockoutGrid 1m
Selected work
About
I design levels. Most of the work is boring in a way I like: measuring sightlines, walking a route forty times, cutting a corridor because it makes the next room land better.
I build in Unreal Engine, starting from a greybox and staying there until the space works without art. The projects here are personal; studio work stays under NDA.
- Role
- Level designer
- Engine
- Unreal Engine
- Showing
- Personal projects only
- Available
- For freelance and full time
Got a space that needs solving?
Send the brief, the engine, and a deadline.